Skills

Skill Extra Successes Advantage Triumph Threat Despair
Astrogation Better precision, Reduced time calculations Reduce Travel Time, Identify stop-overs Minimum Time on Calculations, Best Travel Time, New Hyperspace Route Decrease accuracy, Increase Travel Time Jump near Hazard
Athletics Reduce time, increase distance (2) Additional Maneuver Truly impressive results (1) Strain, (2) Fall Prone, (3) Suffer Wound Critical Injury
Charm Extend Influence for additional scenes affect additional subjects Target becomes recurring ally affect less subjects Target becomes recurring rival
Coercion Inflict 1 Strain per success (2) Affect additional subjects Completely break will, makes target recurring ally/asset Builds resentment in target Character lets something slip to target
Computers Reduce Time Required Uncover additional information Cover up all traces (upgrade detection difficulty) Alert security, leave evidence Leave clear footprint, enemy gets boost on counter-slicing
Cool Generally used on Opposed Checks Additional insight to the situation Recover 3 Strain Miss a vital detail Be stunned 1 round
Coordination Increase distance, reduce time (2) for Additional Maneuver Truly impressive results Lose free maneuver for a round Suffer a wound, drop an important item
Deception Extend duration of effect Increase value of goods/services Target is convinced all future checks are unopposed Give away a portion of the lie Decides character is untrustworthy, and spreads word
Discipline Downgrade difficulty on next action Additional insight Boost to all Allies’ Discipline checks Threat on future actions Lose free maneuver
Leadership Extend effect for additional scenes or increase effect Affect bystanders Target NPC becomes loyal follower Orders are followed more slowly/inefficiently Target undermines authority
Mechanics Reduce time by 10-20% High Quality work, +1 boost when using item for the session Add a one use additional function Shoddy repairs, +1 setback for the session Item will malfunction frequently
Medicine Heal additional wounds Eliminate 1 strain Heal Critical or Additional wounds Inflict strain Add wounds or Critical injury
Negotiation Increase profit 5% per Earn perks or unrelated boons Becomes a regular client or vendor Increase costs, shorten contracts Goods are counterfeit, Payment is scam, accidentally agreed to additional terms
Perception Additional details Recall additional information Notice details useful later +1 boost when interacting with subject Miss vital detail Receive or recall false information
Piloting (Planetary/Space) Gain insights Reveal vulnerability in opponent Gain additional Maneuver (2) momentary malfunction giving opponents +1 boost Deal damage to vehicle
Resilience Extend effects Identify way to reduce difficulty on future checks in same situation recover 3 strain Inflict penalties on future checks Inflict wound/critical injury
Skullduggery Insights about the opposition Identify additional potential target or get additional items Unexpected boon (permanent access, valuables) Get caught in the act Leave behind evidence
Stealth Aid ally characters Decrease time of infiltration Completely distract enemy Take extra time +25% per or encounter obstacle Leave behind evidence
Streetwise Reduce time/funds required Additional rumors or sources Earn semi-permanent contact on street Information has minor falsehoods, items are subpar Character lets slip vital information
Survival Can be used to assist others Gain insight to make future survival checks easier, learn details about subject of tracking Learn vital clue about subject Use up additional resources Inflict strain, wounds, or criticals
Vigilance Opposed check, or well-prepared and has useful item Notice important environment features Extra Maneuver Miss key information Lose free maneuver for 1 round

Skills

Star Wars DanteInferno DanteInferno